﻿using UnityEditor;
using UnityEngine;
using System.Collections;

[CustomEditor(typeof(PUEXPathFollowOverLifetimeAffector))]
public class PUEXPathFollowOverLifetimeAffectorEditor : Editor {
	
	public void OnSceneGUI ()
	{
		var affector = target as PUEXPathFollowOverLifetimeAffector;
		if (!affector.enabled)
			return;
	}

}
